Internal data used by the editor.
For auto-layer tiles: "[ruleId, coordId]".
For tile-layer tiles: "[coordId]".
"Flip bits", a 2-bits integer to represent the mirror transformations of the tile.
Examples:
Pixel coordinates of the tile in the layer.
Don't forget optional layer offsets, if they exist!
Pixel coordinates of the tile in the tileset
The Tile ID in the corresponding tileset.
Generated using TypeDoc
This interfaceure represents a single tile from a given Tileset.